Breach
A Breach is a timed multiplayer zone inside the Citadel. It contains routes, encounters, resources, NPC activity, other captains, and one or more extraction opportunities. You decide how deep to push before getting out.
What is inside
Both. Breaches contain hostile NPCs, faction activity, environmental threats, and other players. Another captain can become an ally, a rival, or the source of the wreckage you tow home.
Squads
Yes. You can enter as a solo captain or form a squad of up to three players. Squads coordinate their entry, share battlefield awareness, and can build around complementary ship roles.
Extraction
A Breach has one or more extraction opportunities. Cargo does not count as profit until both ship and crew cross extraction intact.
Losing a ship
Your ship and unsecured cargo are at risk inside a Breach. When a ship is destroyed, its recoverable contents become physical wreckage that other players can claim. Protected safety cargo is the exception. See Ship loss.
In the world
In the history of Mainframe, a Breach is the passage that Breachers force into infrastructure the Citadel intended to keep closed. Protected zones answer with a staged response; see Security circuits.
Still to write
- How long a Breach lasts and what happens when the timer runs out
- The kinds of encounters and where they appear
- How extraction points work