Gameplay
How Citadel plays. Start with Citadel for the overview, or Getting started before a first run.
| Citadel | The game in one page: the loop, where to play, what persists. |
|---|---|
| Getting started | What a new captain should know before a first run. |
| Breach | The timed zone where everything is at risk. |
| Ship loss | What happens when a ship is destroyed. |
| Hangar | Stash, merchants, manufacturing and refitting between runs. |
| Ship fitting | The fitting grid: slots, ports, heat and signature. |
| Harpoon | The tool for loot, towing and machinery. |
| Contracts | The jobs factions offer. |
| Faction war | Enlisting with Ganden or TZHAL, and what the winning side gets. |
| Merits | How Merits are earned and lost, the ranks, and commanding NPCs. |
| Hubs | Ganden, Greylock and Zhat Kali. |
| Open economy | How player trade works and how it is settled. |
| Glossary | The words the game and the world use. |