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Jackal

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Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
Jackal
ClassCruiser
Build rating2,270
Battery hardpoints4
Subsystem hardpoints2
Propulsion hardpoints4
Core slots18
Cargo slots24
Safety hold slots2

Jackal is a cruiser hull. Its fitting grid has 28 cells: 4 battery, 2 subsystem and 4 propulsion hardpoints, and 18 core slots.

Fitting grid

B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot

Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.

Stats

A bare Jackal at Standard quality, as the fitting screen shows it. Ship stats explains each line.

Defense
Effective health 2,728 HP
Max armor 1,663 HP
Max hull 400 HP
Kinetic resist 22%
Explosive resist 22%
Acid resist 40%
Reactor
Max heat capacity 450 GJ
Heat dissipation 4.5 /s
Agility
Mass 3.9 t
Thrust 140 N
Acceleration 85.9 m/s²
Turn acceleration 71.4 °/s²
Turn rate 29.8 °/s
Max velocity 337.2 m/s
Targeting
Sensor range 4.01 km
Signature radius 1,250 m

Getting one

A Jackal is built at the forge from a Jackal blueprint. A dropped blueprint has 5 uses.

Material Quantity
Veskar 99
Pirite 94
Helspar 98
Solstine 12
Dark Triton 32

Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.

Where the blueprint comes from

  • NPC wrecks and loot containers can drop the blueprint.
  • Boss wrecks can drop it.
  • It can appear in the TZHAL quartermaster's stock from the rank of Recruit. A quartermaster blueprint is faction issue: it cannot be researched and the Jackal it builds is always Faction quality.