Skoll
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
| Class | Cruiser |
|---|---|
| Build rating | 2,220 |
| Battery hardpoints | 3 |
| Subsystem hardpoints | 2 |
| Propulsion hardpoints | 4 |
| Core slots | 19 |
| Cargo slots | 24 |
| Safety hold slots | 2 |
Skoll is a cruiser hull. Its fitting grid has 28 cells: 3 battery, 2 subsystem and 4 propulsion hardpoints, and 19 core slots.
Fitting grid
| S | ||||
| B | ||||
| S | ||||
| B | B | |||
| P | P | P | ||
| P |
B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot
Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.
Stats
A bare Skoll at Standard quality, as the fitting screen shows it. Ship stats explains each line.
| Defense | |
|---|---|
| Effective health | 2,675 HP |
| Max armor | 1,650 HP |
| Max hull | 375 HP |
| Kinetic resist | 22% |
| Explosive resist | 22% |
| Acid resist | 40% |
| Reactor | |
| Max heat capacity | 425 GJ |
| Heat dissipation | 5.5 /s |
| Agility | |
| Mass | 3.7 t |
| Thrust | 138 N |
| Acceleration | 87.4 m/s² |
| Turn acceleration | 70.1 °/s² |
| Turn rate | 29.2 °/s |
| Max velocity | 342.4 m/s |
| Targeting | |
| Sensor range | 4.96 km |
| Signature radius | 1,050 m |
Getting one
A Skoll is built at the forge from a Skoll blueprint. A dropped blueprint has 4 uses.
| Material | Quantity |
|---|---|
| Veskar | 140 |
| Pirite | 94 |
| Helspar | 32 |
| Solstine | 47 |
| Dark Triton | 31 |
Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.
Where the blueprint comes from
- NPC wrecks and loot containers can drop the blueprint.