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Starrk

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
Starrk
ClassCruiser
Build rating2,380
Battery hardpoints3
Subsystem hardpoints4
Propulsion hardpoints2
Core slots21
Cargo slots24
Safety hold slots0

Starrk is a cruiser hull. Its fitting grid has 30 cells: 3 battery, 4 subsystem and 2 propulsion hardpoints, and 21 core slots.

Fitting grid

B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot

Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.

Stats

A bare Starrk at Standard quality, as the fitting screen shows it. Ship stats explains each line.

Defense
Effective health 3,504 HP
Max armor 2,000 HP
Max hull 630 HP
Kinetic resist 22%
Explosive resist 22%
Acid resist 40%
Reactor
Max heat capacity 578 GJ
Heat dissipation 5 /s
Agility
Mass 4.2 t
Thrust 130 N
Acceleration 73.1 m/s²
Turn acceleration 62.2 °/s²
Turn rate 25.9 °/s
Max velocity 307 m/s
Targeting
Sensor range 4.49 km
Signature radius 1,450 m

The Starrk has no safety hold: nothing in its cargo is protected when it is lost. See Ship loss.

Getting one

A Starrk is built at the forge from a Starrk blueprint. A dropped blueprint has 4 uses.

Material Quantity
Veskar 136
Pirite 207
Helspar 22
Solstine 26
Dark Triton 33

Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.

Where the blueprint comes from

  • NPC wrecks and loot containers can drop the blueprint.