Jump to content

Vektr

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
Vektr
ClassCruiser
Build rating2,420
Battery hardpoints4
Subsystem hardpoints3
Propulsion hardpoints3
Core slots20
Cargo slots24
Safety hold slots2

Vektr is a cruiser hull. Its fitting grid has 30 cells: 4 battery, 3 subsystem and 3 propulsion hardpoints, and 20 core slots.

Fitting grid

B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot

Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.

Stats

A bare Vektr at Standard quality, as the fitting screen shows it. Ship stats explains each line.

Defense
Effective health 3,716 HP
Max armor 2,200 HP
Max hull 600 HP
Kinetic resist 22%
Explosive resist 22%
Acid resist 40%
Reactor
Max heat capacity 475 GJ
Heat dissipation 4.5 /s
Agility
Mass 4.8 t
Thrust 135 N
Acceleration 66.9 m/s²
Turn acceleration 52 °/s²
Turn rate 21.6 °/s
Max velocity 283.4 m/s
Targeting
Sensor range 5.43 km
Signature radius 1,350 m

Getting one

A Vektr is built at the forge from a Vektr blueprint. A dropped blueprint has 3 uses.

Material Quantity
Veskar 146
Pirite 115
Helspar 27
Solstine 53
Dark Triton 34

Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.

Where the blueprint comes from

  • Wrecks of Heavy or tougher NPC ships can drop the blueprint. Loot containers cannot.
  • Boss wrecks can drop it.
  • It can appear in the TZHAL quartermaster's stock from the rank of Sergeant. A quartermaster blueprint is faction issue: it cannot be researched and the Vektr it builds is always Faction quality.